Untiy版本: 2021.1.10
Materials: 放材質球
Lighting:
Cast Shadows (On/Off/Two Sided/Shadows Only) 影子
Receive Shadows (True/False) 啟用Progressive Lightmapper時用
Contribute Global Illumination (True/False) 啟用Baked Global Illumination & Realtime Global Illumination時用
"Receive Global Illumination" (Lightmaps/Light Probes) 啟用上項時可編輯
Probes:
Light Probes (Off/Blend Probes/Use Proxy Volume/Custom Provided) 光線渲染方式
Reflection Probes (Off/Blend Probes/Blend Probes and Skybox/Simple) 光線反射方式
Anchor Override (Transform) 可設置Light Probe或Reflection Probe的渲染變換位置
Additional Settings:
Motion Vectors (Camera Motion Only/Per Object Motion/Force No Motion) 設置動態追蹤
Dynamic Occlusio (True/False) 啟用時, 沒有顯示在camera畫面的物件不會被渲染
Reference:
2021.1.10f1/Editor/Data/Documentation/en/Manual/class-MeshRenderer.html
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