Unity開發筆記|Mesh Renderer 設定

 Untiy版本: 2021.1.10



Materials: 放材質球

Lighting: 

Cast Shadows (On/Off/Two Sided/Shadows Only) 影子

Receive Shadows (True/False) 啟用Progressive Lightmapper時用

Contribute Global Illumination (True/False) 啟用Baked Global Illumination & Realtime Global Illumination時用

"Receive Global Illumination" (Lightmaps/Light Probes啟用上項時可編輯

Probes: 

Light Probes (Off/Blend Probes/Use Proxy Volume/Custom Provided) 光線渲染方式

Reflection Probes (Off/Blend Probes/Blend Probes and Skybox/Simple光線反射方式

Anchor Override (Transform) 設置Light ProbeReflection Probe渲染變換位置

Additional Settings: 

Motion Vectors (Camera Motion Only/Per Object Motion/Force No Motion設置動態追蹤

Dynamic Occlusio (True/False) 啟用時, 沒有顯示在camera畫面的物件不會被渲染


Reference:

2021.1.10f1/Editor/Data/Documentation/en/Manual/class-MeshRenderer.html

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